Players will be granted additional space in their vaults during season three, clan chat will be introduced on PC and Bungie plans to implement the long-awaited system that will allow players to equip and use multiple emotes. They will now feature mods with Raid-specific perks, and we are adjusting the rewards to ensure a Raid item drops from each major encounter. Bungie will "provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams)" and when you do want to spend money you'll have more direct control over what items you're getting.
An avalanche of new information on the future of Destiny 2 rolled off Mt. Bungie Thursday, one day after a senior member of the dev team confirmed collectibles will be included in all future DLC. A new Ghost with Raid-specific perks will also be added.
Masterwork Armor will also roll out at the end of the month, further expanding the game's loot pool, as part of a massive patch slated for January 30.
When it comes to Eververse, more new cosmetics will come from activities, meaning some Ghosts, Sparrows, and ships will be put in reward pools. During Crimson Days, leveling up will award both a Bright Engram and a Crimson Engram, each of which is strongly weighted to drop non-duplicate rewards.
Adjustments to Bright Engrams and a more direct purchase options for the "D2" community.
The issue with the rate that XP is earned is still a problem, however.
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A big update to the Crucible is coming in the spring. Nearly 2 weeks in 2018, Christopher has introduced the community to some of the plans. He kicked off the dev update by tackling one of the most controversial elements of the game - the Eververse. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. So players with a high Valor rank will be those who have played a lot of PvP but aren't necessarily skilled at the Crucible.
Some far more vague changes are forecast out to autumn 2018 (or sooner), including the return of Rumble (all-vs-all) to the Crucible, Masterwork Exotics, shaders and dismantling, weapon slot and archetype improvements (interesting...) and "pinnacle weapon and gear improvements", whatever that means.
Barrett also explained the team is "shifting the balance of new content" away from Bright Engrams and more toward activity rewards.
If those adjustments go as far as Destiny 2's players have wanted ever since the game's launch, they should substantially address the perception that with Destiny 2, Bungie has placed more of a premium on generating income through microtransactions than creating the ideal gameplay experience.