Bungie's sequel makes so many little quality of life improvements on the original that it's hard to count them all, but those two relatively minor tweaks are dominating the community conversation a few days after launch. By and large, the game has received a very positive reaction from the community, and as SunsetCorn's thread says, "Can we take a moment to appreciate that our biggest gripe with the game is the shaders?".
In the original Destiny, shaders were reusable items giving players who unlocked them the permanent ability to change their entire armor back and forth from each shader's associated color scheme. We are unsure if there are sparrows (birds) in Destiny 2 and this guide won't help you unlock them.
This, however, is not the case in Destiny 2.
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Destiny 2 has faced some controversy recently by the fans for the limited use allowed by Shaders. Use a shader once and it will vanish from your inventory. Shaders now need to be applied to each specific individual piece of armor as opposed to everything all at once. As hard as shaders are to find (and as wide a variety of shaders as there are to collect), you might spend the rest of 2017 hunting for enough copies of the same shader to make a consistent palette for your Guardian. They are now limited use consumables, meaning that a shader can only be used a number of times before they are depleted. This is about as blatant a money grab as you'll ever see. These items had no effect on gameplay, but In Destiny 2, players can now purchase a new type of item called Bright Engrams at the Eververse Trading Co. which, along with cosmetic items, also have the potential of containing mods that increase the stats of a player's weapons or armor, which could give them a distinct advantage. Shaders are no longer an unlimited resource, but are now consumable items.
What makes this particularly troubling is that they are also more hard to obtain and it's no longer a matter of simply buying them from a vendor. There are countless ways to handle this system - Bungie picked a bad one.